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ANDREWCUNEO

SHORT SUMMARY

SKILLS

I am a 3D Artist specialized in creating immersive environments and props for video games, with experience in using Blender, Unreal Engine 5, and Substance Painter. My focus is on optimizing 3D assets to maximize performance and visual quality. I have collaborated with indie studios and developed personal projects ranging from modeling to texturing and asset integration into game engines.
I work on asset integration, lighting, blueprint scripting, and optimization, using agile development methodologies and versioning through GitHub

3D Art & Optimization

Highly skilled in 3D modeling, specializing in creating high-quality assets for real-time applications. Experienced in both high-poly and low-poly modeling, with a strong understanding of topology, UV unwrapping, and efficient polygon management. Proficient in texture baking and optimization techniques to ensure assets maintain visual fidelity while performing efficiently across multiple platforms, including mobile and desktop.

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Texturing & Material Creation

Expert in PBR texturing workflows, utilizing tools like Substance Painter and Photoshop to create realistic, stylized, or game-ready textures. Adept at baking high-poly details onto low-poly models, ensuring optimal normal maps and AO maps for enhanced depth and realism. Skilled in shader and material creation within Unreal Engine 5, optimizing for both aesthetics and performance.

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Asset Integration & Unreal Engine 5

Deep understanding of the full asset pipeline—from modeling and texturing to seamless integration into Unreal Engine 5. Capable of setting up materials, lighting, and performance-driven optimizations. Experienced in lighting environments for both artistic and gameplay needs, ensuring visual consistency and real-time efficiency.

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Blueprints & Interactivity

Familiar with Unreal Engine 5’s Blueprint system to enhance assets with interactivity, including object animations, character animation montages, UI elements, and sound triggers. Ensures that 3D assets not only look great but also function smoothly within the game environment

EDUCATION

Videogame Development Boot Camp (UK)
Escape Studios Motion Graphic Course (UK)

 

SOFTWARE

Blender
ZBrush
Substance Painter/Sampler
Photoshop/Illustartor/AfterEffect
Marmoset Toolbag
UnrealEngine5

 

Contact

LET'S COLLABORATE!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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